Here you will find my resume and a sample of my instructional design work.
Learning experiences, designed and built I'm an instructional designer and developer who takes learning problems all the way from concept to working product — e-learning, simulations, games, and AI-assisted tools.
Design grounded in practice. A decade in classrooms before a decade in design. I build from how people actually learn, not just how frameworks say they should.
Technology as a craft, not a buzzword. I prototype and ship my own tools — from educational games to AI content pipelines — so ideas don't stall at the storyboard stage.
Comfortable with scale and ambiguity. I've built for individual classrooms and for global enterprise audiences, often starting from a blank page and an unclear brief.